Monday, September 06, 2004
A Pyrogon Postmortem "When you've invested a lot of effort and made a huge gamble, only to see minimal payoff, it's hard to sit back and objectively analyze why things didn't work out the way you had planned and hoped for. But in order to learn and grow then writing a postmortem helps.

With Pyrogon ceasing further development of new titles (but continuing to sell and support existing products for the indefinite future), I thought it would be a good time to sit back and reflect on what went right and what went wrong.

The Beginning
Pyrogon was started in 2001 as a co-venture between myself (Brian Hook), and Rosie Cosgrove, a fellow coworker from Sony On-line Entertainment. We had sufficient funds of our own to do our own thing for maybe six months, which we felt was plenty of time (oh, the naivete...) to get funding and start a new new game development house."

Powered by Blogger